

Alternatively in After Effects - go to: File -> Scripts -> Run Script File.Adobe After Effects will be launched automatically or if it is already launched - script will be run Browse to created jsx file and double click it.In a tool shelf you can select to export camera tracking 3d markers.Choose a name and location for *.jsx file to be created (by default name and location of current blend file will be used).Select your camera and all objects you want to export and go to File -> Export -> Adobe After Effects(.jsx).Parameters of lights will most probably need to be adjusted. After Effects lights behave differently than Blender's lamps. Rendering your animation in blender cannot be avoided.Įxporter creates only reference points (null objects) and lights. Please note that After Effects is not a 3D application. All those data will be transfered as baked animation.Ĭameras will appear as After Effects' cameras, lamps as After Effects lights, all other objects will be transfered as After Effects null objects. It doesn't matter how selected object got it's location or rotation: by animating it, through its parent or constraints. Locations, rotations and zoom will be exported.Įxporter doesn't recreate parenting structure.


Works in blender 2.62 and After Effects CS3 up to CS5.5Ĭamera and objects can be animated. Export cameras' and objects' animation data to Adobe After Effects.
